Certificate Programme in Game-Based Learning for Critical Media Consumption

Published on June 28, 2025

About this Podcast

HOST: Welcome to our podcast, today we're talking with an expert about the Certificate Programme in Game-Based Learning for Critical Media Consumption. Can you tell us a bit about your personal experiences and insights related to this course topic? GUEST: Absolutely, I've seen firsthand how game-based learning can transform the way we approach teaching and learning. It's a powerful tool for promoting critical thinking and media literacy, and it's incredibly engaging for learners. HOST: That's fascinating. Can you share any current industry trends relevant to the course? GUEST: Absolutely. One trend we're seeing is the growing demand for professionals who can effectively navigate and evaluate various forms of media. This course is designed to meet that need, empowering learners to become informed and responsible consumers of media. HOST: I see. What challenges have you faced in this field or while learning/teaching this subject? GUEST: One challenge is the misconception that games are just for entertainment. We need to help people understand that games can be serious learning tools, and that game-based learning is a valuable approach to teaching and learning. HOST: That's a great point. Looking to the future, what are your thoughts on the potential growth of this area or industry? GUEST: I think the future is very bright for game-based learning. As technology continues to advance, we'll see even more innovative and engaging ways to use games for teaching and learning. HOST: Thank you so much for sharing your insights with us today. To our listeners, if you're interested in learning more about game-based learning and critical media consumption, be sure to check out the Certificate Programme in Game-Based Learning for Critical Media Consumption. Thanks for tuning in!

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